Updated 26th October 2020 | 11:02 IST
Xbox head Phil Spencer has clarified Microsoft’s position on bringing games developed by its newly-acquired gaming giant Bethesda to other platforms like PlayStation 5 – stating that the corporate doesn’t need to bring titles like Elder Scrolls VI to other platforms to show a profit. Of course, there is a lot more to the present comment than meets the attention.
Speaking with Kotaku, Spencer reiterated that Microsoft didn’t simply acquire Bethesda as a way of preventing gamers from accessing content. However, he did firmly state that Microsoft is under no pressure to serve a blockbuster just like the Elder Scrolls VI to PS5 owners so as to form the company’s acquisition work financially. When asked about just that, Spencer quickly clarified his stance on how Bethesda will fit into its new role within Xbox Game Studios.
“I don’t want to be flip that. This deal wasn’t done to require games faraway from another player base like that. Nowhere within the documentation that we put together was: ‘How can we keep other players from playing these games?’ we would like more people to be ready to play games, not fewer people to be ready to go play games. But I’ll also say within the model—I’m just answering directly the question that you simply had—when I feel about where people are getting to be playing and therefore the number of devices that we had, and that we have xCloud and PC and Game Pass and our console base, I don’t need to go ship those games on the other platform aside from the platforms that we support so as to quite make the deal work for us. Whatever meaning .”
It sounds as if Spencer remains tiptoeing around specifics on the topic, but he’s also very firm in his belief that Bethesda titles can remain exclusive to the Xbox ecosystem and still generate strong enough revenue to form the acquisition add up for Microsoft. Between consoles, PC, and xCloud, the profitability is a smaller amount within the sale of individual games and more within the Netflix-style subscription service that’s Xbox Game Pass.
Spencer has clarified within the past that Microsoft isn’t ready to bring the complete Xbox Game Pass experience to other platforms, and thus it’s unlikely they’ll make the jump. This likely stems from both a requirement to manoeuvre hardware and therefore the issues that various licenses wear the service – which may be a dditionally exactly why Xbox Game Pass For PC is a separate thing. Perhaps something is often figured out down the road, but it appears that Microsoft isn’t all that concerned with bringing anything aside from Bethesda’s promised Deathloop and GhostWire: Tokyo to PS5 for the nonce.